The Napoleon Total War Conundrum

During my sophomore year of college, I bought a car with the money I saved working in a 115 degree packaging factory for a summer. A single bus trip was all it took to make me scrap the idea of hanging onto those savings. When the four hour trip from my house to Lawrence University morphed into 10 hours of bus travel, I decided it was worth it to me to spring for a car. At a stroke, a whole new world opened up to me beyond the neighborhood around campus. And a host of opportunities for disastrous misjudgment.
I could go grocery shopping, and when I was out grocery shopping, I could impulse-purchase a copy of PC Gamer in which they reviewed Rome: Total War. And when I read the review of the highest-rated Total War game yet, and saw those glorious, glorious screenshots, it was no trouble at all to cut class, drive to Best Buy, and pick up my own copy.
If I didn’t have a car, I might have had to wait. I might have waited to hear what some of my fellow fans were saying, instead of a magazine that I felt was in serious decline, and which had developed a disturbing habit of publishing suspiciously positive WORLD EXCLUSIVE first reviews.
When I was starting with Rome, I told my friends what an amazing game it was. How it was the best yet. The battles were spectacular, the map was amazing, and I was so glad at how the battlefields changed depending on where you were fighting. It was the best ever!
But I was a Total War veteran, and I started to notice how the AI never seemed to defend its cities, nor finish up a siege against one of mine. I noticed how the enemy would seem to come charging straight across a battlefield at my army, taking a straight line regardless of terrain. I noticed how, after the touch-and-go early game, the AI kept fielding crummy first-tier units against my increasingly powerful and deadly Roman armies. I noticed that it no longer seemed possible to lose in Rome, whereas catastrophe was always just a mis-timed charge away in Shogun or Medieval.
When the Roman civil war broke out, I thought that things were bound to pick up. German primitives, decadent Egyptians, and Macedonian pederasts might not have been a match for my legions, but surely the Roman Republic would give me a run for my money.
Except that it didn’t. I came at them with full stacks of urban and Praetorian cohorts, and they shot back with penny-packets of regular legionary cohorts supported by some ill-advised cavalry charges. All my units had to do was stand there and carve through them until the enemy units broke, as they always would.
Past the earliest stages of the game, there was nothing to keep the game interesting. The AI failed on both levels of the game, and the game’s entire balance was off. Roman primacy was a given unless the incompetent AI was managing them.
Rome marked the start of a lot of bad trends in the Total War series. Inflated review scores and hyperbolic review copy, over-promising and under-delivering from Creative Assembly, ugly fights within the Total War community between the people who couldn’t stomach the flaws and the people who wouldn’t see past the spectacle, and AI that couldn’t play the game.
All those trends persisted through Medieval II and Empire. I was smart enough to predict that Medieval II was going to be a dog, and waited until it went on a hefty discount. But with Empire, credulity got the best of me again. How could it not? I’d just spend two years reading the works of Christopher Duffy and pretty much memorizing every detail of Frederick the Great’s military career. My mind’s eye could see the Prussian grenadiers leaning into the hail of shot and the sheets of flame to storm the Grander-Koppe at the Battle of Soor.
So I found myself at Best Buy on release day grabbing my copy. The Total War games have a knack for short-circuiting my better judgment.

Empire was in far better shape than Rome or Medieval were at release, and probably better than they were even after the last patches came out for them. The AI could deliver a few sound spankings on the battlefield if you weren’t careful. Strategically, it was still very poor. The naval invasion bug, where the AI would simple refuse to load its troops on ships and take them across the ocean, was unfortunate but it’s not like an AI army would have done anything useful once it made landfall.
The more I played Empire, however, the less I thought of it. The Civilization-esque touches proved to be entirely superficial or just plain obnoxious. You couldn’t really do much to affect the character of your cities. Some would be large cities capable of producing advanced units and civic buildings, while others would remain provincial backwaters, good for small tax revenues and little else. Was unrest becoming a problem? Raise more dragoon regiments to keep the Morlocks sufficiently terrified. Then be sure to put up a whorehouse in one of the neighboring villages. In Empire as in other Total War games, prostitution breeds lower-class contentment.
And all the towns could do anything and everything. So you could make a new town into a university, a factory, or a tavern. Whatever you wanted or needed, really. Your call.
Let’s not even discuss the fortress assaults, which are easily the worst in any Total War game.
The gentlemen were useless, except for sending into universities to buff the research rate. You could have them duel with other gentlemen but what, really, was the point of doing that? A coin-toss would decide whether or not Kant helped you invent the steam engine or perished while trying to put a bullet between Voltaire’s eyes. Better to keep him at the university, generating a steady supply of science.
Diplomacy was a tedious mess. Naval combat was ridiculous, exactly the kind of counter-intuitive mess you can expect from a game that has been idiot-proofed. The ships handled without any sense of mass or wind, spinning around like three-masted tops, and whipping broadsides in every direction.
We could go on. Suffice it to say that with Empire, the Chick Parabola was alive and kicking. At first you were curious about its slightly baffling and seemingly interesting mechanics. Then, the more you understood, the hollower was the edifice. Finally, you were left with contempt for the broken features and disinterest in the few rudimentary features that worked.
It took me about 60 hours with the game, maybe a bit longer, to grasp how screwed up it was. Probably far longer than most reviewers had to spend with it. But that’s part of the point, isn’t it? Creative Assembly makes games that are so big and cumbersome that it takes forever to comprehend the whole. Once you do, it all falls apart. But you might convince yourself that you’re playing a good game before that happens.
Creative Assembly have habitually abused the trust of their customers and released buggy, half-finished games packed with ill-conceived features. Then they’ve turned around and whined about how unfair people are being when they get called on it. Or consider this breathtaking post from Mike Simpson over at the Total War Blog. Remember that Empire came out on March 3rd, 2009 in North America, and this post is being written in early October.
I had 6 copies of Empire: Total War sat on my shelf intended for close gamer friends that I didn’t send out because I was too embarrassed about the flaws. Old friends are the harshest critics. Well they’ve gone out now. I think the game now meets my personal unreasonably high quality threshold – not just good but great. Hopefully my friends will agree.
So the head of the Total War franchise sat on his complimentary copies of Empire because he was too embarrassed to send them to his friends. For seven months after releasing the game to the public and asking $50 a pop. But it’s cool, because this is how SEGA had to play it.
We do however also have another customer who we make the game for, and in one particular way they are the most important of all. It’s our publisher, who is driven by the grim necessity of commercial reality. Those necessities tend to be short term compared with the dev time of a game or the lifetime of a series. They are also necessities that we cannot ignore – if we do it’s Game Over. Empire: Total War happened the only way it could – it had to be in a box in Feb 09. Damned stressful for all concerned, but it’s so much a fact of life it’s almost not worth talking about.
I think some people think that when “commercial reality” wins, they lose. If the car parks at Sega or CA were full of Ferraris, I might agree. But they are not. When “commercial reality” wins, we live to make another game.
Got it. Empire had to sell huge exactly according to SEGA’s timeline, regardless of the game’s condition at release. And Total War customers got clued into this eight months after the fact.

I rehash this sad, bitter past because the saga of the up-and-down relationship between Creative Assembly and the die-hard fans it won in 2000 with Shogun is important to how I approach their games now. I don’t have a clean slate with any of their work, and never will. They don’t get the benefit of the doubt, and as far as I’m concerned, they haven’t made a great game since Medieval Total War. They make “decent at best” strategy games with some stunning spectacle attached to them, and that formula has long since worn thin.
This is the attitude I took into Napoleon Total War, and this is why I really do not know what to make of that game. Because having played it for about 25-30 hours, I must reluctantly concede that it’s pretty good. And at times, even great.
I’ll get into that in another post. But right now, I’m trying to figure out an answer to a comment that Jason Lefkowitz left on Flash of Steel, in response to Troy’s remarks on Napoleon. Jason said:
Here’s what annoys me: buying a game at full retail, finding it to be broken, and then being told by the vendor a year later that I can play the game they promised me back then by paying them again now.
Hearts of Iron 3 was broken as well, but at least Paradox aren’t charging me $35 for the patch. You know?
And I don’t know what we should say to that very good point. Napoleon is a good game, in part because it’s Empire without all the screw-ups and bloat. I’ve played Empire with the 1.5 patch and still find it to be a bit of a dog, but Napoleon is pretty good right out of the box. Empire may never be brought up to this standard.
As a furious consumer, I’m inclined to say that Napoleon should have been free to everyone who bought Empire. We subsidized the development of a good game buy purchasing a bad one, and now Creative Assembly is charging for the “fixed” version. Screw those guys.
But then I consider Napoleon Total War and some of the unexpectedly nail-biting battles and the solid, if not brilliant, action on the campaign map. This is pretty much the game I wanted when I bought Empire. And now that it’s here, I still want it. If it were anyone other than Creative Assembly, and if it were devoid of all this context that I’ve outlined above, I’d say Napoleon Total War is steal at $40. But this expansion brings a longer baggage train than the Grand Armee.
I never played the original two games, but I have extremely fond memories of Rome. Granted, the game didn’t have much replay value after the first couple grand campaigns, but it was a fun experience while it lasted and worth the $50.
Medieval II, however, was nowhere near as fun. I found the combat system to be so awkward that I skipped the battles whenever possible and let the AI duke it out. Unfortunately, that left me with a strategic game that was flawed at best.
I’m curious to see what you’ll say about Nappy in a couple months after the gloss has worn off.
I still say Rome was a good game as long as you got used to getting the mods that pushed it to the limit. Europa Barbarorum and Rome Total Realism made it excellent in all regards. Medieval II and Empire I only briefly touched and never installed any mods. I will wait a bit until picking up Napoleon…
Europa Barbarorum is superb, and goes a long way to redeeming Rome. In fact, I would still highly recommend anyone buy Rome just to be able to play that mod. It’s lovely, and every faction is just a fascinating experience. It can’t do too much with the strategic AI and diplomacy, which is a pity, but the battles and the faction tech trees are really good.
And for all my problems with Medieval II, it’s still quite a bit of fun in its final form and the AI shows the very occasional burst of cleverness. For instance, as I was closing on on victory as the English, the Pope started to turn on me despite the fact that he was English. He threatened to excommunicate me over two defensive wars that I was finally, after about 50 turns, on the verge of winning. Then he started landing troops in several of my territories because, hey, were allies, right? So when the break finally came, he started with massive stacks outside a couple key cities. It was really pretty impressive. It was also the only impressive moment for the AI in that entire game, but hey, better late than never. I’ve heard some of the mods for that rock.
Empire has a great mod in the DarthMod Ultimate Complete that almost does for it what EB did for Rome. So, yeah, if you track down the good mods for these games, you can totally get your money’s worth.
But it is frustrating that uncompensated modders are the ones who make these latest Total War games worth playing, while the official product is sub-par. I’m grateful that Creative Assembly create powerful systems and let talented modders play around with them, but the people who have actually made the Total War games I enjoy are not the ones who are getting paid.
I did enjoy the Kingdoms expansion for Medieval 2 quite a bit. I think Napoleon is better than Empire, but I still need more time to make up my mind on it.
Battles are pretty fun though, the campaign, maybe not so much.
Exactly, and I mean EXACTLY, how I feel about the series, only far better expressed than I could.
The only thing I’d add is I lost inteest in Nappy TW after the 20th battle that unfolded in exactly the same way, complete with idiot arty firing into the hill in front of them; the hugely unbalanced nature of the British faction in the GC, and the pathetic nature of the Napoleon AI, who in real life was apparently no slouch on the battlefield.
What amazes me is that CA has never directly addressed the massive disillusionment its fans clearly feel with even an apology – surely overdue if they want to revitalize their brand.
Keep it coming.