Recipe for a Great Spring Day
This spring is making me ridiculously happy, in part because it’s the first real spring I’ve experienced in many, many years. In northern Wisconsin, where I used to live, the ground is covered in snow and ice until April, until it abruptly melts into mud, then bakes in the heat throughout May. “Spring” is what you call the nice couple of weeks that precede the summer heat wave. The weather isn’t much better in northwest Indiana.
Boston winter may have sucked, but it’s making it up to me with days like yesterday and today: sunny, breezy, and cool. It was so nice yesterday that I decided to go work elsewhere, and took a stroll down to Toscanini’s ice cream in Central Square. There is nothing like eating Caramel Delight ice cream for lunch on a weekday morning to make you feel like being a grown-up is everything you thought it would be when you were a kid.
At the risk of seeming like an unprofessional novice, I will say that yesterday also marked the first time I’ve had two pieces of paid work published on the same day. I could and perhaps should let the occasion pass unremarked, looking on with a cool detachment that says, “This happens to me every day.” But the fact is that it does not happen every day, and yesterday’s milestone was further proof that I am continuing to move the ball down the field. Such morale boosts are important, especially when there are nothing but deadlines as far the eye can see.
The first piece that went up was my GameShark review of Achtung Panzer: Kharkov 1943. No reader of this blog will be surprise to find that I gave it a positive review, but I reserved most of my judgments for the review itself. This game would have been in “A” territory easily with a little more polish and a less infuriating interface, but even with the user-unfriendliness that I’ve come to associate with eastern European PC games, it’s a really good wargame. A patch was just released that I haven’t had time to play with. Hopefully it addresses some of my complaints.
The other piece that went up is a feature on The Hunter and its moral code that I wrote for The Escapist. I’ll definitely have more to say about this game and this piece later this week, but for now I’ll just point you to the article and let you read it.