Niko Bellic

There must have been a moment at the beginning, where we could have said, “No.” Somehow we missed it. Well, we’ll know better next time. – Rosencrantz and Guildenstern Are Dead

One widely-held complaint against Grand Theft Auto IV is that its protagonist, Niko Bellic, is presented as a decent man, but the gameplay and the story render that portrayal untenable. Niko is a brutal and vicious murderer, and the we find him reprehensible and repulsive no matter what Rockstar tell us we should feel toward him.

This critique has come up again in connection to Red Dead Redemption. People bring up Niko Bellic as an example of failed storytelling, one that Rockstar corrected with John Marston in Red Dead Redemption. I went through GTA IV a few weeks ago, however, and came to suspect something else. The reaction to Niko Bellic is a failure of criticism based on a misreading of the game. GTA IV never presents Niko Bellic as anything other than what he is: a self-deceiving golem.

Certainly the game initially wants players to be on Niko’s side, just as the people who surround him initially welcome him. Niko is sympathetic: his life is marked by misfortune and tragedy: he had an abusive father, his childhood ended with the Balkan wars of the 1990s, he and his fellow soldiers were led into a massacre from which he is one of three survivors, and the postwar economic collapse made it impossible to make an honest living. He hopes things will be different for him in America and we hope so to. But we do not know Niko yet.

His comments regarding the war are instructive. Early on, he remarks to his cousin Roman that war is a lie told by the old to the young and gullible (or something to that effect). Later, when he finally confesses the details of his wartime experience to Roman, he explains that his unit was ordered into an ambush and that someone within the unit had sold them out. All his friends and comrades died, except for Niko and two other men. Niko is on a mission to find out which of the two betrayed them. All very understandable, but there is also a common thread in these stories that reveals something important about Niko. Niko believes what he is told, does as he is asked or ordered, and views the consequences as something for which he is not responsible.

In this he is a perfect videogame character, similar to Bioshock’s Jack. Jack, it was revealed, had been conditioned to respond to code-phrased commands, which is why Jack follows his mission prompts exactly as the player does. Players don’t have agency in a game, and neither does Jack. He is led along a path, same as the player. In a similar fashion, Niko takes orders from anyone who could plausibly give them. But the key difference between them is that Niko really does have choices and alternatives.

We tend to forget this because we, as players, do not typically have agency in a game. The narrative is fixed and our job is to play through it. But Niko does not know that. Within that narrative, Niko can do as he wants. The path he takes is one he is free to choose, while our choices are constrained or nonexistent. What Niko does with that agency, however, is obey and kill with little conscience and almost no self-interest. He denies this, of course, and his denial fools us at first. This was why a lot of players rejected him. This was not “their” Niko. Rockstar had betrayed the relationship it created between player and character.

But there are two problems with this assessment. The first problem is that players and critics seem to feel an exaggerated sense of ownership of their characters. In controlling an avatar, they end up projecting a non-existent relationship and identity onto the character. When the character frustrates this desire, they find fault with the game. I can’t quite make up my mind on the validity of this desire. The medium is interactive, after all, but it only very rarely has allowed interaction with a character’s nature. It strikes me as narrow-minded to reject playing as a deeply flawed character on the grounds that he is deeply flawed, but in games we are asked, as we are not in other media, to act as and for the character we control. Michael Corleone deserves the icy hell to which he has confined himself at the end of The Godfather II, but Coppola does not ask us to inhabit Michael and commit his evil for him. On the other hand, The Godfather’s appeal is based in large part on the degree to which we are made complicit witnesses and spiritual accomplices to the business of the Corleone family. A videogame merely concretizes the relationship between audience and character.

The second problem is textual: in GTA IV self-presentation is deception. That our protagonist is no exception is not a creative failure on Rockstar’s part, but a clever expression of the game’s theme. From the moment Niko arrives in America, he tries to frame the narrative for himself and the people he encounters. He is hopeful for the future and weary of the violence that has marked his past, he wants to turn over a new leaf, but he is also possessed of a tragic worldview. This is what audiences respond to, in much the same way that Niko’s friends and loved ones respond. This is the Niko that Rockstar couldn’t sustain because of a ridiculous story and relentlessly violent gameplay.

It’s also bullshit.

The moment the bullets start to fly, another Niko rises to the surface. We tend to discount contextual dialogue in videogames, but we shouldn’t. It is the only way we see the character reacting to what we do. In GTA IV, we find that Niko is enjoying the killing just as much as the player, if not more. When he unloads a submachine gun into someone in a warehouse, he’ll scream something like, “YOU SHOULD NOT HAVE FFFUCKED WITH ME!” or just a simple, “Fuck you!” Hiding in cover while bullets streak overhead, he’ll just begin spewing threats and obscenities at his tormentors. “I am going to rip out your heart!” Toss a grenade a blast someone out of cover, and he might just start screaming, “YEAH? YEAH? YEAAAAH?” His accent thickens, his voice breaks and becomes guttural, and you can almost see the red mist descending across his vision.

This is every bit as revealing of Niko as some of his monologues to other characters. He doesn’t just commit murder because he’s paid or because that is his only skill; Niko finds release in killing that gives lie to his protestations that he just wants things to be different. That rage has to go somewhere.

The same goes for his sense of morality. With the exception of a fanatical and unbalanced devotion to his closest friends, Niko is no longer capable of being guided by laws or customs. When he levels a gun at the driver of a car he wishes to take, he will often say something like, “I grew up in a war. This means nothing.” He’s not lying. Killing a stranger for a car is an act that carries almost no weight with Niko, especially as he grows more desensitized to violence.

It’s also revealing that less than halfway through the game, Niko no longer has any reason to continue doing contract killing, yet he does not stop. When he finishes up a bank heist with the McReary family, his cut comes to a quarter of a million dollars. This score is what will finance Niko for the remainder of the game. Nothing else he does will ever be so profitable.

It’s discordant. Niko is sitting on a massive pile of money, but you still see him negotiating hard for a five grand hit that will almost certainly turn into a bloodbath. He does work for men who are obviously fools and incompetents, and he does it for peanuts. Toward the end of the game Niko talks about retiring from crime and starting afresh, the same way he was talking when he arrived in Liberty City, but he’s already had chances to quit. He never did.

His justification for most of the game is necessity. He is looking for the two men who may have betrayed his unit during the war, so he needs to work with people who have the resources to track town his targets. Or he is being blackmailed. Or the people who hire him won’t let him quit.

But the justifications wear thin. Early in the game he hooks up with the character who will help him find his enemies, a federal agent who has a lot of dirty work that needs doing. This man even advises Niko not to do business with most of his associates, because they won’t be able to help. Yet Niko keeps working. A corrupt police captain spends a lot of time blackmailing Niko into assisting him with a cover up, but the idea of Niko Bellic being blackmailed is laughable. The man has done nothing but leave corpses scattered around Liberty City, and he would not hesitate to kill someone who threatened him. The same goes for anyone who tried to turn him into an indentured servant. He acquiesces, however, because Niko never acts for himself.

Niko’s biggest weaknesses are evident in his dealings with the Pegorino crime family. The Pegorinos are Alderney (Jersey) gangsters led by a whining, paranoid fuckup who dreams of making the Pegorinos one of the Five Families of Liberty City (New York). By the time Niko starts working with him, his organization has already been ravaged by informants and is down to a skeleton crew that sees feds in every shadow. Yet Jimmy Pegorino has a plan to turn everything around: he’s going to ask a more powerful family to let the Pegorinos start doing business in Algonquin (Manhattan). After all, Jimmy explains, the Pegorinos let these guys operate in Alderney. It never occurs to Jimmy that the Pegorinos no longer have the power to prevent anyone from doing business in Alderney.

From the first, Jimmy blunders from one disaster to another. He wastes his remaining manpower and shrugs off the losses. He turns against a top lieutenant. Throughout everything, Niko keeps Pegorino’s head above water. Things finally come to a head when Pegorino demands that Niko go make a deal with a Russian gangster who has repeatedly tormented Niko and his family. When Niko demurs, Jimmy threatens Niko and tells him that this is a favor owed. Niko lets Pegorino leave thinking that they’re on the same page now.

This is the conversation that sets up the tragic finale, and Niko is passive throughout. He feels nothing but contempt for Jimmy, that much is obvious, but he never actually sets Jimmy straight. He retains his posture of deference, even though Jimmy Pegorino is a floundering third-rate mafiosi while Niko is unquestionably the scariest motherfucker in Liberty City. He could easily say to Jimmy, “I’m through working for you, and if you think you can threaten me you should consider how many people have promised to kill me, and how many of them are still walking around.” He doesn’t. Niko doesn’t talk back.

Nor does he ever take charge. Niko is clearly more perceptive than most of the people he works for. He could easily supplant Jimmy and the Pegorinos, or the Russian gangsters in Hove Beach. By the end of the game, his best friend is a major drug dealer, he has the backing of an absolutely fearless family of Irish hoods, he is sitting atop a massive pile of cash, the capo di tutti capi owes him a stack of favors, and he’s about to wipe out most of the Russian mob. Niko could be a boss, if he wanted.

That, or quitting, would be the smart thing to do. The last thing he should do is keep taking orders, but he does. He learned nothing from the war, and he learns nothing during his life in America. He and his friends were led into a slaughter by following orders and trusting the genocidal gangsters who led them, and when he comes to America, Niko still leads his friends to slaughter and obeys gangsters. Niko is a skilled fighter and is, in some ways, a shrewd judge of character. But he refuses to think for himself or act for himself. He prefers simply to work, even though he claims to despise it.

Maybe this does make him despicable, but I still find Niko more tragic than anything else. Because there are things about him that are genuine, and one of them is that he cares fiercely for his friends and loved ones. In fact, the only times we see Niko reject orders or start taking action on his own is when he his motivated by loyalty. He kills everyone who harms Roman. His pursuit of the traitor from the war is motivated by the fact that Niko can neither forgive nor forget the fact that most of his childhood friends died before his eyes in that ambush. The game ends in an orgy of revenge killing. All Niko has is the family he attempts to construct around him, and it is that family in which he places his hopes for the future.

The tragedy is not that Niko does not get his fresh start. We know that’s impossible, even if he doesn’t. The tragedy is that Niko’s habit of obedience creates the circumstances that will destroy his family. Throughout the game he follows orders that place him and his friends in increasing peril, but he will not attempt to shape events. He will take revenge, and he will act in a crisis, but he refuses to do anything more than react. That is why the game ends with payback and no comfort. Love and loyalty might be his primary motivations, but hatred and rage are all that can move him to self-directed action.

Somehow they always seem to take him back to the exact same place.

    • Spades
    • June 22nd, 2010 7:47pm

    I disagree with most of this article. For one thing there are serveral reasons for Niko acting the way he does when under fire: 1) He is a war veteran, how do you expect him to react when the bullets start flying? Being under fire probably reminds him of the countless firefights he had while in the war. He also yells and curses in order to pyshce himself up. I do that all the time (well not the yelling but the cursing) whenever I’m playing a tactical shooter or playing a game of basketball. I tell myself that the bastard, jackass, or dickhead who has the ball is going to go down and I’m the one who is going to do that. I just use it to physce myself up. When playing OFP:CWC I often mutter to myself “dickhead” or “motherfucker” whenever I kill an enemy or almost get killed by an enemy. Besides the enemies you face in the game do the exact same thing. They yell out at Niko calling him a “cocksucker”, telling him that “they have him surrounded”, all in order to physce themselves up and hopefully physce Niko out aswell. 2) Have you ever been shot at Rob? I sure if you were getting shot at you’d be cursing and yelling just like Niko. I’ve never been shot at myself but it makes sense to get angry or be in another state of mind when you are in danger. With Niko it makes even more sense. Throughout the game you kill countless mobsters, gang memebers and cops. Since Niko was a soldier and a veteran he can’t get emotional attached to every single person he shoots. Haven’t you noticed that whenever he points a gun at someone his voice is calm but in a warning tone but as soon as the bullets start snapping about the place he turns into an animal ready to kill anyone in his path. The reason he says the line “I’ve been in a war this means nothing to me” is to not only physce out the person he is pointing his gun at but to tell them up front that he isn’t afraid to kill them if need be. At least he warns them :) .

    Have you ever read the book “All Quiet on the Western Front” by Erich maria Remarque? There is a part in the book in which Paul Baumer (the main character) describes combat. He says that when things are calm and normal the soldiers are themselves. They have their own personalities and such, but as soon as there is a trench attack they turn into “human animals”. They see the enemy and are ready to kill. Its like some sort of kill switch they have. One minute they are calm and the next minute they are bashing skulls with their shovels and their eyes are wide and fierce with adrenalin pumping through out their bodies. Thats the same with Niko.

    Another thing I’d like to touch upon is the fact that Niko HAS NO other alternatives. Think about his background for a second. He not only grew up in a abusive household but also a POOR household. I doubt he had much education as a child. Unlike past GTA protagonists who all probably had high school diplomas and some form of an education, Niko has none of that. He also grew up during a war and due to being constantly abused and put down by his father he had alot of pent up anger, so he got easily swept up in all the propaganda and the war. He was just a teenager then and you know how stupid teenagers can be (I should know since I am one :) ). After spending his time in the military Niko explains that work was hard to come by after the war and since most of his past life was already filled with violence he had no other alternative aside from getting involved in the Balkan criminal underworld.

    After spending a whole decade being a criminal he gets sent to prison and after his sentence is up he gets involved in a life changing event. He starts getting involved in smuggling people or goods on ships or trucks (illegally of course) and gets busted one time during a smuggling run while at sea by coast guard authorities. He has to swim to shore in order not to get sent to jail (again) and nearlt drowns while doing so. Ironically even though swimming away saved his life for that one particular moment he ultimately fucked himself in the long run. It turns out that at the time he was working for a powerful Russian mobster named Ray Bulgarin. Obviously Ray his pissed off at Niko for supposedly “fucking up” on the smuggling (it apparently had cost him alot of money due to that failed job) and tries to have Niko killed. Niko manages to escape however by going aboard a merchant ship called the Palatypus and becoming apart of its crew.

    During several months (I guess it was several months but it could’ve been years for all we know) he gets all these e-mails from his cousin Roman (who came to America years ago when he was still a teenager) talking about how big he has living it up in Liberty City, in the Land of Opportunity. Niko believes in his cousin’s stories and finally arrives to America in order to stay there with his “rich” cousin and other reasons aswell. It turns out that all of those tales of partying, sex, and sports cars were all lies. Niko, who at first thought that when he came to America things would be different, finds himself in the same position he has always been in his recent life: broke and committing crimes to scrape together a living. Sure when he first arrived to Liberty City he could’ve been a cab driver working for his cousin and all but that wouldn’t work for two reasons: 1) That would make for a terribly boring game (in my opinion at least) and 2) When Niko arrives to Liberty City he not only finds out about his cousin’s lies but also that his cousin is in debt to a local Russian loanshark named Vlad. Even though he is still pissed at his cousin for lying to him in those e-mails he still has to help out the only family he has in Liberty City: his cousin. As soon as Niko kills Vlad for fucking Roman’s girlfriend Mallorie the story descends into a web of crime and deception. In conclusion I have to ask for you to take his backgorund into consideration. What do you honestly expect from a guy like Niko? I do agree that the story of GTA IV could’ve been presented alot better and things in the game overall could’ve of been alot better but I think Niko is a great but flawed character. I don’t know about you but I like the ole’ sod :) .

    [edited to add paragraph breaks. For the love of God, Spades. - Rob]

    • I get that people react differently under combat conditions (although I don’t discount the ability of that stress to reveal hidden parts of a personality), but the way Niko acts in combat seems to go a long way to explaining why he makes killing and fighting his life’s work. He doesn’t just find himself in those circumstances; he seeks them out.

      Second, it’s a long stretch to say that Niko has no alternatives. His life’s story might be horrible, but we are constantly shown how resourceful and shrewd Niko is. He can fly a helicopter, for crying out loud! He sees through most of the people he works for. I do not buy for a second that Niko is just an ignorant, uneducated immigrant. He might not be formally educated, but he has the skills to do just about anything. And before too long, he has the money to give himself that luxury.

      One last thing. You say: “I do agree that the story of GTA IV could’ve been presented alot better and things in the game overall could’ve of been alot better but I think Niko is a great but flawed character. I don’t know about you but I like the ole’ sod.”

      But this isn’t really what I’m arguing. I actually think GTA IV presents the story pretty damn well (the mission structure is less good, but we’ve talked about that in the past). And the whole reason I wrote this is because I agree that Niko is a “great but flawed character.” My argument here is that Niko’s flaws are character flaws, and not merely a case of a good character being stuck in a ridiculous game.

        • Spades
        • June 23rd, 2010 5:27pm

        Maybe Niko isn’t an ambitious guy? Afterall it is his cousin that gets him involved in the criminal world (though indirectly) and since he has killed many Russian gangsters by the time he gets the safehouse in Bohan there really isn’t any turning back. Haven’t you noticed throughout the game that he never takes charges unless it is something personal? Like when his cousin gets kidnapped and he conducts a one man rescue! I’m sure that Niko is cynical and experienced enough to know that being amnbitious in the world of crime ALWAYS leads to trouble. He knows that if he were to ever take charge of a gang or something things would end up bad for him and his family.

        The game provides examples that support this notion. For instance Playboy X started out the same as Niko in his criminal career. He was a petty thief and killer but he was too ambitious. His ambitions may have led to glitz and glamour but it also led to his death (depending on the player’s choices).

        Niko probably has seen guys like Playboy X all the time back in his country. Guys who start out small but try to make it big. They make it there most of the time but always end up either dead, betrayed, or in jail.

        Due to Niko’s experiences in the criminal underworld I doubt that Niko is an ambitious person when it comes to crime. Sure he may jump at the chance to make money anyway he can but you’ve noticed how he never tries to rise to new heights. This makes sense since Niko himself states that he doesn’t like the criminal life. If he doesn’t like it why should he try to rise through the ranks of crime? Wouldn’t that make him more and more involved in the criminal underworld that he detests but has to deal with in order to scrap together a living. To put it simply, Niko’s character remanins consistent throughout the game. He doesn’t want to make it big in Liberty City, he simply wants to have what he needs and nothing more. He is content with what he has. Why should he want more? He sees that wanting too much usually leads to trouble in the world of crime.

        I have to disagree with you on story though. It could’ve been presented ALOT better in my opinion. Ever heard of the game Mafia? THAT is how you should tell a story about crime!

        As for Niko’s ability to pilot helicopters I have to say in his current location that ability is useless in terms of getting a regular job. He doesn’t have a visa so that makes him an illegal immigrant and that means he can’t get a regular job unless it is from his cousin Roman but I already explained how Niko being a cab driver for the rest of the game simply wouldn’t work in my previous post. Also he doesn’t have an official AMERICAN license to pilot helicopters.

        *BTW, look I split it into paragraphs this time :) !*

        • Thanks for the paragraph breaks. I’ll cancel that contract I took on your life.

          I think the “that wouldn’t work for a game” point is important to discuss. I agree that having Niko driving a cab for 12 hours and living in a crummy apartment would not make for a great game, and there is no way Rockstar would have made that game, but Niko does not know that. Again, we must judge Niko by what he does and separate that from our knowledge that he’s a character in a violent videogame. Anyway, I bring up the helicopter thing because it goes to show that Niko has an impressive array of talents and an even more impressive capacity to learn. It makes me doubtful that he has no choices.

          Mafia is going to be the subject of a post here one of these days, I promise, but I actually find GTA IV the superior game in terms of story and presentation. I find it wholly unconvincing that Tommy Angelo is still doing all this endless busywork for his family. Tommy is portrayed as someone who is climbing the ranks of the organization, but he still finds himself on every lousy errand for the organization. With no help to speak of.

          I don’t agree with you analysis of Niko, obviously. He’s content with what he has… except that he keeps doing all sorts of work to get more, doing a job he claims to dislike? I just don’t buy it. This is Niko lying to himself again. And yeah, he does see that climbing the criminal ladder usually ends badly, but he also sees that not climbing it ends badly. Life is as bad or worse in the lower ranks. Which is why he’s never able to keep his family and friends safe. He conducts an amazing rescue of Roman, but he doesn’t take steps to ensure it can’t happen again. That’s not a lack of ambtion, that’s reckless complacence.

    • Spades
    • June 22nd, 2010 7:50pm

    Damn thats a long post….

  1. Crap, I couldn’t read to the end because I still haven’t finished GTA IV yet. Honestly I’m starting to doubt if I ever will.

    I only made it about 40 percent in after 30 hours before I had to take a break from the game – and then my PS3 died with my save file trapped in its hard drive. I’ve thought about getting the game on another platform. I definitely won’t be finishing it until probably late 2011, if ever.

    Honestly, Bully is the only Rockstar sandbox game that I’ve been able to finish. I’ve had serious problems with all of them.

      • Spades
      • June 23rd, 2010 10:08am

      I remember Bully. Man that game was fun!

    • Spades
    • June 24th, 2010 7:39am

    Actually being in the lower ranks of a gang is better than being a leader. A leader must make choices that can make or break a gang while all a low level stooge has to worry about is doing what the boss says and if the boss is an idiot, said low level stooge can easily break off an go into another gang. If the gang falls apart it is the leader or boss who falls down alone, the stooge never made it anywhere anyway so it probably doesn’t matter to him what happens to his boss or the gang. He is just there to make money. besides he is so insignificant that when the boss is brought down by the cops, feds, or rival gangs, he can easily slip away.

    An example would be the last mission you have for that drug kingpin (queenpin?) Elizabeta. Even though Niko’s balls are owned by the feds now he is needed by them so they won’t let him get caught in that web of drugs in violence. Notice that during that cutscene Niko is completely calm (chuckling even) because he just evaded possible drug charges just because of his association with the feds. While Elizabeta is a nervous wreck knowing that the feds can come for her at any moment he is just standing there smirking and confident.

    That is yet another possible reason he stays at the level because if he were ever involved in that sort of situation he can easily slip away since he is just a hired gun.

    As for Mafia and GTA IV I honestly thought that while the cutscenes were great the way the story was presented in-game was sloppy and I honestly think that Rockstar can’t craft a story outside of these cutscenes. An example of this would be the final mission. Sure the reason behind it is because a loved one of Niko dies and that was presented really well in the cutscenes but when it came to the in-game presentation it seemed like any other level, just simply drawn out more. The last part of that mission is also pathetic. Instead of a dramatic in-game shootout, dialouge, or even music we simply gun the guy down?! I facepalmed over how shite that level was. The final cutscene was excellent though. Get Mafia II (when it comes out of course) or replay Mafia and you’ll see how a story about crime should be done.

    Also just because he has a vast array of skills that doesn’t mean that he can get a regular job. He has NO visa, he is an illegal immigrant. Getting a visa when you are illegal takes a VERY long time.

    I wouldn’t call Niko’s lack of ambition reckless complacence. Actually I would call it being smart. He doesn’t need all that glitz and glamour all he needs is what is essential. I have to agree though, now that you’ve pointed it out, that Niko (after the bank job) doesn’t really need money anymore. Especially since he can only spend his money on things (in-game at least) that are menial and pointless.

    • Massarone
    • June 28th, 2011 3:16am

    thanks for that incredibly detailed post on the psyche of Niko Bellic I found it very enjoyable and informative and I only typed the quote “I was in a war you mean nothing to me” although not accurate it bought me here and it was a very good read and also I will thank spade for creating a mature debate saying his own views all very informative and I never really gave much thought to his ambitions, I did find it weird however that he has such massive attacks of conscience and throughout the game when he can just gun down policeman and innocent civilians.

    • Niko Bellic
    • August 14th, 2012 4:55pm

    I’m tottaly dissagree with autor of this article. This article is shit. You don’t even know in what situation Niko was. He came to America to make his dreams come true, and not fighting with loan sharks and russian mafia. Don’t judge Niko, becouse he is best character we can play in GTA, better write article about Luis Lopez or another protagonist who is not that sensitive and smart like Niko Bellic.

    • PsyCoil
    • June 21st, 2016 7:34pm

    Mhm, you touch some great points – not just of this game, of writing video games in general. Real character (protagonist) development that also affects the plot is something we rarely see in video games.

    I thought one of the game’s main themes was the start of a new life, Niko escaping from his home, but also comes seeking vengeance in Liberty city for his comrades… Furthermore, his past and debts catch up to him.
    In the end, none of these conflicts had any affect on the character of Niko, his opinions, or personality which is why his talk of the past feels like bullshit and it totally is.
    He may regret some of these things but he learned nothing from them.

    I disagree on the obedience part. Niko didn’t strike me as someone with an obedient personality. Eager to please, opportunistic maybe.
    I think Vlad missions demonstrate that – he didn’t really work for him because he wanted to. I understand why you’d think that though. Niko isn’t a proactive character, aside from one occasion I remember he wasn’t the plot provider of the game.

    I find it to be a problem in video games where sometimes, if not all the time the protagonist pales in comparison to side-characters.
    I didn’t find it to be true with this game despite Niko not having character development, and with another game from Rockstar which has one of my all time favorite VG protagonists L.A. Noire.
    Cole Phelps was brilliantly written.

  1. No trackbacks yet.