A couple springs ago, I logged into Quarter to Three and saw that I had a private message from Troy Goodfellow. I’d run across his name when I was researching another piece I’d written for The Escapist, but I didn’t know much more about him. He liked an article I’d done for them, and wanted to tell me so.
I don’t know many writers who go out of their way to drop messages of appreciation to their juniors, but Troy does. He was willing to chat a bit with me over the next few months, and provide advice and counsel when I needed it. And then at some point he brought me in to help out with a feature series he was running, and shortly thereafter he brought me onto Three Moves Ahead to fill in for Julian and Bruce.
Freelancing often comes down to who you know, and whether or not they like you. Troy reached out to me and opened far more doors than I could have hoped for, starting with his invitation to become a regular 3MA panelist. He vouched for me to editors, and he helped me build an identity and reputation. He is generous with his assistance to those he believes in, and I am very lucky to have won his confidence. There are not many so generous with help in so competitive a field, and games writing is losing more than you might think as Troy transitions to a career in PR.
On his way out the door, he has given me some more amazing opportunities and responsibilities. The one I want to talk about right now is Three Moves Ahead.
Continuity and Change
When 3MA began, it had four incredibly qualified panelists on hand to discuss strategy games. Julian has a very deep well of experience from which he can draw when it comes board games. Troy and Tom Chick know the strategy genre better than any other writers in the US, and more importantly, they can communicate their understanding to readers and listeners. Bruce knows wargames inside and out, and has a logician’s approach to discussion.
Had that group continued to have the type of conversations it did in the first half of 3MA’s life, I would likely never have been a part of it, and the show would be none the worse. They were a great panel and I still consider many of their episodes to be the gold standard against which I judge those I’ve been a part of.
But other commitments made it hard for four or even three of the panelists to record together, and their busy work schedules made it very hard for them to coalesce around a topic on short-notice. Remember that I came aboard as a semi-regular fill-in, and one of the great advantages Troy had in working with me is that I was chronically under-employed and was willing to crash-research a game or a topic. Until joining 3MA, I had never considered myself a strategy gamer. It just happened to be a genre where I spent a third of my gaming time. But I liked 3MA, I was honored to be helping out, and I was learning a lot. I dug into the genre so that I could make more valuable contributions. But I don’t flatter myself in to thinking that I bring what Tom or Bruce does to an episode.
So as I take over the show, one of my goals is to get the mixture of panelists closer to how it was in earlier episodes. It’s a better show when we have a larger group of intelligent people examining the topic at hand. Hopefully Tom and Bruce can help out from time-to-time, but I’m also hoping to add enough depth to the bench that the show is less dependent on me and Julian. In this vein, I’m also hoping to have longer fuses on each 3MA, so that we can better prepare for a topic. If we can get these two things right, I am certain 3MA will be as good as it’s ever been.
All that said, I have different tastes and views than Troy. My definition of what constitutes a strategy game is probably closer to Tom Chick’s heretical “everything is a strategy game.” While I’d never do an episode on Bioshock 2 like he wanted, I might do an episode on the Brothers in Arms series. Not all my favorite games are strategy games, but almost all my favorite games have significant strategic or tactical elements. From time to time, I will beg your forgiveness as I try to catch glimpses of strategy existing outside its natural habitat.
Likewise, it is inevitable that my increasing interest in board games, and Julian’s knowledge of the format, will result in board games playing a larger role on the show. However, I will try and ensure that board games come up in the context of theme shows where they might be relevant, or when we uncover a particularly interesting game.
Beyond that, you should also expect more classic game analysis. Frankly, we haven’t really scratched the surface of games that are worth revisiting. If we can get the planning right, there’s a wealth of rich topics waiting to receive attention. Episodes like this will also allow Troy to rejoin us on a regular basis.
These are small changes, but I think they could have a major impact on the show. I have other plans in the works: a site for the show, better production equipment and practices, and perhaps even taking the show twice monthly if it means we can make better preparations and and deliver a better product. But some of these are minor changes, and others are just ideas, not plans. In the last analysis, 3MA answers to two groups: the panel, and the audience. I want those of us who record 3MA to be proud of our effort, and I want those of us who listen to it to come away feeling like it’s as interesting and thought-provoking as ever.
I don’t entirely know what that will entail, which is why I want your input and suggestions. In the meantime I am, as ever, honored by Troy’s trust, and the goodwill of the listeners who have been offering their congratulations and best-wishes since we made the announcement. I will do my best to live up to the standard he set.