Happy Hour – April 29

Following a busy week working on longer-term projects, I’m about to take the weekend to go recharge my batteries out at Julian Murdoch’s place. I’m not sure he’s prepared for the stack of board games I’m going to bring out. I’ve got the Panzer General card games, and the new BattleTech box set. I’m also debating bringing Tribune out with me, because that is long-overdue for a playthrough.

Also, I may require some Agricola during my visit. I know few people who are as devoted to that game as Julian, and MK and I are always happy to get a chance to play it. There are also rumors that he has converted his house to a pinball palace, which I’m eager to see.

With such good company, and a badly needed change of scene, I may not be doing much video gaming. That’ll just make it all the sweeter when I get back on Monday and get back to work.

In the meantime, check out this week’s 3MA, in which we have a legal expert on the show to talk about how far copyrighting can extend to elements of a game design.

    • Rez
    • April 29th, 2011 8:21pm

    Can somebody please explain why “The Gric” is such a well-loved game? I WANT to love it, since it has so many things I love in boardgames (worker placement, resources, a fence-building mini-game, sex, and a TON of replayability due to all the cards), but I get turned off by the scoring system. Granted, I don’t have too many plays under my belt; does it only get better after many plays?

      • Flitcraft
      • May 2nd, 2011 4:01am

      If you haven’t really enjoyed the game after a few plays, I don’t think more will change your opinion. MK likes but doesn’t love it, and our friend Rob Daviau doesn’t like it at all (although a big part of that is due to having the worst possible introduction to the game). Julian and I are the big Agricola fans.

      For my part, I just find building my little farm an eminently satisfying activity, and despite the way the scoring never changes the way I arrive at the ideal conditions is always different depending on my occupations and improvements. I like the way it balances opportunism against patient planning that lays the groundwork for late-game expansion. Most games just don’t hold my interest this well from beginning to end over so many repeated plays.

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