Happy Hour – May 6
It’s another busy weekend here. I just shut the door behind J.P. Grant after hours of great conversation and drinking, although I’m not sure I sold him on NHL 11. Or, more to the point, I’m not sure NHL 11 sold itself to him. The bottom line is that J.P. was dropped into a game with a huge number of controls and almost no explanation of how the pieces are supposed to fit together. And honestly, there was no easy way for me to explain what he was supposed to be doing.
I’m still climbing NHL 11′s learning curve, and it took me several hours with it before I began feeling comfortable with the controls. This is not ideal for a game you’re trying to show to a friend and a fellow hockey fan after several rounds.
If there were not so many damn menus and sliders, I would have liked to set up a game where we were locked to our positions, maybe wing and center or wing and wing. Instead, we just dived right into a game where controls kept passing to whoever had or was receiving the puck, or whoever was closest to the puck carrier. That is a jarring shift, especially when you’re just trying to understand how to do something as simple as slap a pass across the ice. It also illustrates why I may never really outgrow Be a Pro: constant flipping between players just doesn’t feel like hockey to me. It breaks up the flow of my game, and tears at the edges of the illusion. Hockey isn’t like football, where you can break plays and positions apart. Hockey is too fluid
Anyway, this weekend is likely to involve more board games with friends, the Turkish Grand Prix, and some Mount and Blade: With Fire and Sword for a review. That doesn’t leave much time for other gaming, or setting up the next 3MA, which I desperately need to do.
My Tuesday column for Gamers With Jobs struck a more reflective note as I try to figure out what I want to do with myself over these next few, crucial years. This week’s Three Moves Ahead covers Revolution Under Siege, a surprisingly solid wargame about the Russian Civil War. And finally, I just saw that GamePro published a piece I did for an ongoing series in which writers advocate on behalf of their favorite series. Mine was, naturally enough, Civilization.