The Happiest Happy Hour – September 23
Last weekend some friends of ours got married in one of the best ceremonies and celebrations I’ve ever seen, but that wedding also meant two other things. The first is that MK’s summer break was over, and she had to leave to do the second part of her extended internship. It also meant that I didn’t get any work done over that weekend, which meant that three days’ worth of work had to be crammed into Monday and the early part of Tuesday.
I honestly couldn’t tell you what happened on either of those days. I know that for one of them, I started working at 10 am and finished my last assignment after 1 am. A pizza box on the floor of my apartment and a couple receipts from an Indian and Chinese restaurant indicated I somehow ate this week. But really, it’s been a blur of games, printed drafts covered in red ink, screenshot editors, and a blinking text cursor.
But it’s over now, and I have a couple precious days to cook, clean, and work on some pieces for next week. I feel like I just turned in my last final exam, and I half-expect to find my fraternity brothers waiting for me at the campus bar, a rail gin and tonic with my name on it sitting in its little plastic cup.
Instead, though, it’s just me in my living room with two fingers of Johnnie Black on the rocks, and OK Computer on the stereo. Not bad, but I think I could do with loud laughter, crude sex jokes, and Star Trek discussions.
Still, I can only feel happy and relieved. I survived my first week as a PC Gamer blogger, and you can find me every weekday over at pcgamer.com. This week I was just trying to keep the lights on, because this job arrived on short-notice in the middle of a full freelance schedule. I didn’t do any original pieces. That all changes next week, however. I plan on doing a lot more interviews, impressions pieces, and perhaps even some original reporting. I’ll be linking all of it through my Twitter. Longer, meatier pieces I will link here, on my Work page.
For a moment, then, all is right withe the world. Lara Crigger and I were laughing about how long it takes, and what a huge milestone it is, for a freelancer to break the poverty line. I think I’m there and if things keep up like they are right now, I might actually be making the equivalent of a decent starting salary in a real career.
This, by the way, is why you are unlikely to find me writing anything about how to become a games writer. Until this year, my fourth, I did not earn enough to entirely support myself. I have a long way to go before I would even be able to contemplate supporting a wife or a child on my own. I say that only because careers are supposed to provide a measure of independence for you and security for those you love. As yet, my work does not. I think it will, eventually, but every time things start going well, some outlet is closed or an editor cancels a regular gig. That’s another part of the freelancer’s life.
I don’t recommend it. If you can do something else, do that, because “making it” means working incredibly hard just for the chance of maybe making a living wage. Knowing that major sources of income could vanish with a couple emails.
Me, I can’t do anything else. Maybe someday. But not today. Today I am proud of my work, and am looking forward to Monday.