Recent Work – 22 November 2015
It’s funny to see how my feelings have evolved toward StarCraft 2 over the years. When it came out, I was almost obnoxiously contrarian in my skepticism. I thought it was old-fashioned and frustrating, ignoring pretty much every innovation in RTS games that had occurred since Brood War. We were sharply critical of it on Three Moves Ahead at the time.
Cut to this week, in which I reviewed Legacy of the Void for IGN and absolutely loved it. Part of me is troubled by the inconsistency. It’s still the same game at heart, right, so have I just stopped questioning it on anything other than its own terms? Or does Legacy of the Void represent a successful evolution and expansion into something greater than existed before? I think it’s the latter, but part of me still worries that this review is as much about Stockholm Syndrome as it is about Legacy of the Void.
Outside of StarCraft, it’s been a busy time of late. We launched a Three Moves Ahead Patreon to help support the show and give us a little more time to work on it. Plus, I just had surgery on my left ankle to take care of a bone spur that was cutting into my Achilles tendon, so I’m back on crutches for the first time since I played high school football. I did a lot of work in the weeks leading up to it, knowing I’d be off the board for a while, so let’s take a look at the best stuff I’ve done lately.
- Ashes of the Singularity with Brad Wardell – Rock, Paper, Shotgun
- “The Carry: the strange career of a LoL Star” – Eurogamer
- “Why Need for Speed: Porsche should be saved” – Rock, Paper, Shotgun
- The StarCraft 2 Visual Novel – PC Gamer
- “How BattleTech wants to do giant mechs justice” – Rock, Paper, Shotgun
Reviews / Crit: