Since before the Memorial Day Rabbitcon through today, I’ve been working at a fairly brisk pace. It’s gotten to the point that I actually need to go over my books and Friday and make sure I’m remembering all my invoices. It also means, as I have mentioned before, that it is harder to find things to say here. I write 5 columns a month, and most of what I play is either for review or 3MA, so there’s no need to opine here about any of that stuff.
God, what a boring person I seem to be becoming. “Sorry, guys, all I talk about is games, and I do that for other places.” My original frustration with a lot of games writing was that it was so rarely in dialogue with broader culture and history. Now I am gunning out reviews and columns while a stack of unread books and unwatched films piles up behind me.
Still, this is perhaps the wrong week to complain about this. I finished E.L. Doctorow’s The Waterworks and Susanne Collins The Hunger Games this week, and The Waterworks is nothing if not inspiring to a writer. I read the first and last dozen pages aloud, because the prose is so completely perfect and evocative. Not just of the time and place, but of the narrator’s character and the people who surround him.
And then I went out to the indie film multiplex a few blocks from my apartment to see a Woody Allen film in a theater for the first time, Midnight in Paris, and a few nights later had a near-religious experience with Steve Gaynor and Chris Remo when we went to see Terrence Malick’s Tree of Life.
Actually, scratch that. I’ve had religious experiences. A few dawn Masses when what the Church had to say and what I needed to hear perfectly aligned, or just those days that make pagans of us all, when the perfection and glory of creation seems sufficient proof of God, and spending a day under the open sky seems like the truest act of worship.
Tree of Life wasn’t near-religious. By design, it is explicitly religious. Through the death of a child and the life of a family, Malick is addressing our relationship with Heavenly and earthly Fathers and Mothers. It was about as powerful a film as I have ever seen, the sort of film that lead to an unself-conscious conversation about what it is we are supposed to be doing with our lives and talents. What will make us proud in the twilight years to come.
I guess I had things to say, after all. Maybe the danger of neglecting this space is not that I abandon my audience or become boring, but that I stop believing my mind is engaged with anything other than the workaday tasks for which I spend my Fridays editing and invoicing. That games become all there is, because that’s all I’m bothering to process.
Anyway, I have hopes of this being a grand weekend. The Bruins play in just a moment. F1 is running at Montreal, one of my favorite tracks because it is so ridiculously fast with some truly devilish chicanes and turns that force drivers to the very edge of recklessness. Then there are the 24 Hours of Le Mans, which I will be trying to watch in between a number of podcast obligations. On top of all that, I will likely be playing The Darkness on my 360 and Pride of Nations on my PC.
Not to mention catching up on my reading. My pal J.P. Grant did a great profile for Kill Screen on Greg Kasavin, who is working on one of the very few upcoming games for which I am genuinely excited: Bastion. The few minutes I spent with it suggested that it might be one of the best-written games of the year, and John does a fine job of showing why Kasavin is just the sort of person to make such a game.
I also finished L.A. Noire and was finally able to start reading over the reviews, including Kirk Hamilton’s justly-praised Kill Screen piece. Kirk has an alternate-take on the game, and badly do I wish the game’s central conceit were as interesting and well-thought out. Team Bondi ultimately seemed to reach the same conclusion about Cole Phelps’ character, but the story is too slowly-developed, too literal to draw out Phelps’ real dilemma.