Posts Tagged ‘ refinement

Mere Refinement

The other day, Troy Goodfellow was lamenting Crispy Gamer’s “Game of the Decade” bracket challenge, which saw Civilization IV and Peggle pitted against one another, with the result that Peggle came out on top. Now contests like these are patently silly, but they do spark conversation and the conversation that followed is where I started to get annoyed.

A number of people made the case that Civilization IV is “just a refinement of a previous design”, which diminishes its achievement, especially when compared with something like Peggle. Except they didn’t really make a case, because there’s no case to make with that statement. They just gave a sage nod in the direction of originality and Greater Significance represented by Peggle.

Not for the first time, I am thinking that the “IV” in its title does Civ IV a disservice. It creates the illusion that Civ IV is yet another iteration on Sid Meier’s old design, when the truth is that Civ IV is considerably more. Most of its mechanics don’t even appear in the first two games, and I certainly couldn’t have imagined fifteen years ago how Civ IV would be handling diplomacy, combat, religion, or governance. Culture would not even have occurred to me.

Perhaps the core elements of the design are the same, but if that’s the standard, then we can safely dismiss every FPS since Half-Life. Civilization and Civilization IV both take place on a square tiles, take cities as the chief game piece, and involve researching your way through human history in competition with other civilizations. But that’s about where the similarities end.  If you’re going to say that’s still “just a refinement”, then I never want to hear you breathe a word about the originality of a game in which you point guns at things and shoot, or take characters on adventures in which you gain experience and improve your skills.

Then there is the fact that so many in our little community race to denigrate anything that is not ostentatiously innovative and new. Like Daisy Buchanan attempting to impress Nick with her worldly disenchantment and entitled ennui, gamers are quick to sigh and inquire why everything seems so old and derivative. We are cultivating a studied boredom with everything that bears of a whiff of the familiar, while lavishing excessive praise on the accessibly novel. Truly great games like Civilization IV get lost between the narrow mainstream and the falsely discriminating taste of the enthusiast set.