Posts Tagged ‘ writing

The Happiest Happy Hour – September 23

Last weekend some friends of ours got married in one of the best ceremonies and celebrations I’ve ever seen, but that wedding also meant two other things. The first is that MK’s summer break was over, and she had to leave to do the second part of her extended internship. It also meant that I didn’t get any work done over that weekend, which meant that three days’ worth of work had to be crammed into Monday and the early part of Tuesday.

I honestly couldn’t tell you what happened on either of those days. I know that for one of them, I started working at 10 am and finished my last assignment after 1 am. A pizza box on the floor of my apartment and a couple receipts from an Indian and Chinese restaurant indicated I somehow ate this week. But really, it’s been a blur of games, printed drafts covered in red ink, screenshot editors, and a blinking text cursor.

But it’s over now, and I have a couple precious days to cook, clean, and work on some pieces for next week. I feel like I just turned in my last final exam, and I half-expect to find my fraternity brothers waiting for me at the campus bar, a rail gin and tonic with my name on it sitting in its little plastic cup.

Instead, though, it’s just me in my living room with two fingers of Johnnie Black on the rocks, and OK Computer on the stereo. Not bad, but I think I could do with loud laughter, crude sex jokes, and Star Trek discussions.

Still, I can only feel happy and relieved. I survived my first week as a PC Gamer blogger, and you can find me every weekday over at pcgamer.com. This week I was just trying to keep the lights on, because this job arrived on short-notice in the middle of a full freelance schedule. I didn’t do any original pieces. That all changes next week, however. I plan on doing a lot more interviews, impressions pieces, and perhaps even some original reporting. I’ll be linking all of it through my Twitter. Longer, meatier pieces I will link here, on my Work page.

For a moment, then, all is right withe the world. Lara Crigger and I were laughing about how long it takes, and what a huge milestone it is, for a freelancer to break the poverty line. I think I’m there and if things keep up like they are right now, I might actually be making the equivalent of a decent starting salary in a real career.

This, by the way, is why you are unlikely to find me writing anything about how to become a games writer. Until this year, my fourth, I did not earn enough to entirely support myself.  I have a long way to go before I would even be able to contemplate supporting a wife or a child on my own. I say that only because careers are supposed to provide a measure of independence for you and security for those you love. As yet, my work does not. I think it will, eventually, but every time things start going well, some outlet is closed or an editor cancels a regular gig. That’s another part of the freelancer’s life.

I don’t recommend it. If you can do something else, do that, because “making it” means working incredibly hard just for the chance of maybe making a living wage. Knowing that major sources of income could vanish with a couple emails.

Me, I can’t do anything else. Maybe someday. But not today. Today I am proud of my work, and am looking forward to Monday.

Recipe for a Great Spring Day

This spring is making me ridiculously happy, in part because it’s the first real spring I’ve experienced in many, many years. In northern Wisconsin, where I used to live, the ground is covered in snow and ice until April, until it abruptly melts into mud, then bakes in the heat throughout May. “Spring” is what you call the nice couple of weeks that precede the summer heat wave. The weather isn’t much better in northwest Indiana.

Boston winter may have sucked, but it’s making it up to me with days like yesterday and today: sunny, breezy, and cool. It was so nice yesterday that I decided to go work elsewhere, and took  a stroll down to Toscanini’s ice cream in Central Square. There is nothing like eating Caramel Delight ice cream for lunch on a weekday morning to make you feel like being a grown-up is everything you thought it would be when you were a kid.

At the risk of seeming like an unprofessional novice, I will say that yesterday also marked the first time I’ve had two pieces of paid work published on the same day. I could and perhaps should let the occasion pass unremarked, looking on with a cool detachment that says, “This happens to me every day.” But the fact is that it does not happen every day, and yesterday’s milestone was further proof that I am continuing to move the ball down the field. Such morale boosts are important, especially when there are nothing but deadlines as far the eye can see.

The first piece that went up was my GameShark review of Achtung Panzer: Kharkov 1943. No reader of this blog will be surprise to find that I gave it a positive review, but I reserved most of my judgments for the review itself. This game would have been in “A” territory easily with a little more polish and a less infuriating interface, but even with the user-unfriendliness that I’ve come to associate with eastern European PC games, it’s a really good wargame. A patch was just released that I haven’t had time to play with. Hopefully it addresses some of my complaints.

The other piece that went up is a feature on The Hunter and its moral code that I wrote for The Escapist. I’ll definitely have more to say about this game and this piece later this week, but for now I’ll just point you to the article and let you read it.

Gaming for Haiti

Early in February I started noticing signs around the MIT campus advertising a videogame marathon for Haiti. The Complete Game Completion Marathon would involve several teams working their way through various games for a weekend, and people would donate in support of the effort.

I really didn’t know what to think. It was an odd kind of charity effort, and I had mixed feelings about its methods. I wanted to know more, so I decided to do a feature on the event for GameShark. It was published today.

This was kind of an unusual piece for me. It’s rare that I do field interviews and interact face to face with my subjects, and I have to admit that it felt a little strange to be having long conversations with people whose intentions were so plainly good but whose efforts left me a little skeptical. I felt an ambivalence that they didn’t, and I knew that my piece would probably cast their marathon in a slightly different light than they would. They knew this too, of course, but this is one of the first times in my career that working as a reporter and observer left me feeling slightly uncomfortable. It’s rare that I’m writing about people, you see. Most of the time I’m covering an issue or a creative work. This time, I was observing people doing something they felt passionately about.

That’s part of the bargain, of course. In her foreword to Slouching Toward Bethlehem, Didion remarks that a writer is always selling someone out. Yet you’re also dependent on the kindness of your subjects, and their willingness to let a stranger hang out with them and observe them. But eventually, you have to write about them. And just figuring out what to say means making some judgments.

New Article and Weekend Note

I have a new article up at The Escapist this week called “A Gamer in the Kitchen”, and it is a near-total exercise in self-indulgence as I explain how cooking and gaming hit a lot of the same pleasure centers. While food was the theme of the issue, I have to admit that I was worried people would just say that I was stretching to make a connection that doesn’t exist. While I see clear similarities, there is always that worry that a personal perspective is just a little too individual.

Fortunately, most people seem to have gotten where I’m coming from and enjoyed the article. Now I have to go project my insecurities onto something else. I’m sure I have plenty from which to choose.

At any rate, I badly need this weekend. Between a podcast, a ton of blogging, finishing up production on another article that should (appropriately enough) go up on Valentine’s Day, and a lot of pitching, I am completely wiped out. Not unlike the gentleman across this library table from me, who put down his books, opened his laptop, and fell asleep on it.

So once I finish some proposals and correspondence this afternoon, I am going to get serious about relaxing. There will be drinking, West Wing on DVD, a new Adrian McKinty novel, unhealthy food, and lots of gaming. There will, under no circumstances, be work or thinking about work until Sunday afternoon. I hope you have a good weekend. I plan on having a great one.

Just a Restless Feeling

It’s about 7:45 and I’m finishing up coffee and breakfast in a cafe near my apartment in east Cambridge. I’ve been awake since 4:30. It has been raining all morning, and outside these windows it is a parade of dark umbrellas and shockingly bright ponchos. I am glad to be in here with my coffee and scone.

I used to arrive at school every morning at this time, and being up at 5:30 or 6 in the morning did not seem like much of a feat. For the past couple years, waking up anytime before 8 seemed like a miraculous event, one deserving of some kind of commendation medal. “For Excellence in Getting Out of Bed Prior to Lunch, the Committee Awards on This Day…”

Now my day starts well before dawn, because I have reluctantly acknowledged that I am unable to do any work that is the least bit intellectually taxing after lunch.

I don’t know what happens. Whatever I have for lunch, however much or little I have of it, I become an uncreative, distracted procrastinator the moment the dishes are cleared away. I can still do chores, play games, or even do some light editing work, but I cannot write or conduct much research.

It was killing me how I would deceive myself. I would front-load the day a bit, but I’d always promise myself that I could make up for lost time in the afternoon or early evening. Didn’t make my word-count? I’d get there before dinner. At the very least I’d put together a good outline.

So time and again I’d find myself, at 10 at night, staring at a legal pad with “OUTLINE” written across the top. Underneath, I’d have: “Main argument: WTF happened to video game manuals? This is bullshit.”

And underneath that: “Supporting argument 1: Manuals were cool.”

The rest of the page would be blank. This would represent 12 or 13 hours of “work” in which I pointlessly browsed the web, wrote and deleted several introductory paragraphs, and refused to let myself do anything else because I had not accomplished my day’s goals yet.

If there is one thing of which I am sure, it is that I am consistent in my inconsistency.  A few years ago I could only work in coffee shops, one in particular. If I couldn’t make it down College Avenue to one of the cafes, my entire day would end up going to waste. Then, for no reason at all, I stopped being able to get work done there and started to do all my work in my office. Then that stopped working, and I split work between my living room and libraries.

When I was a freshman in college, I couldn’t write a damn thing before 11 at night. My best papers were completed between midnight and dawn, except that suddenly I started missing deadlines because the night schedule stopped working. Suddenly I could only work between lunch and 10 P.M.

I hope my current schedule will last. It’s liberating to know that my workday has a set endpoint, and that it won’t drag itself out through my afternoon and night. I have had problems in the past with letting work sort of consume my life, simply because I never really scheduled breaks from it. I would be tremendously sick of an article I was writing before I’d even finished three paragraphs, because it was pestering me from the moment I turned on the shower in the morning to the moment I fell asleep.

Here’s the dilemma I can’t solve: some days I can’t get a damn thing done. I can tell, halfway through, that I’m not going to write anything usable or have any clever insights. Should that be a signal to walk away, or do I honor my commitment to work for a given number of hours, whether or not I accomplish anything. Because giving up can also become habitual, yet beating your head against a wall is undeniably pointless.

Except that I always wonder: when I have that flash of insight after days of struggling with a piece, is that just a sign that I’m having a good day and things have finally come together, or is it the product of a subconscious cognitive process that’s happening while I struggle through unproductive workdays?

I write all this because it’s on my mind. My approach to the workday gets the job done, but I still feel  like I end up wasting a lot of time. I’m just not sure how to improve my efficiency.